Version 0.0.0.6 15/09/2019
This aims to make further improvements to the character spawning.
- GAMEPLAY: Further updates to character spawning
- GAMEPLAY: Fixed the camera smoothness for clients
- GAMEPLAY: Fixed players getting the same controlls assigned if the host played a game on his own before
- UI: Added a 'Apply Settings' button the graphics settings
Version 0.0.0.5 15/09/2019
This update restructured the way that characters are spawned in an effort to resolve connection problems when the client loads before the server finished loading.
- GAMEPLAY: Inital character spawing restructured
- DEV(LEVEL): Rebuilt the lightmap to fix artifacts
Version 0.0.0.4 04/09/2019
- Hotfix for wrong velocity when jumping.
Version 0.0.0.3 30/08/2019
- DEV(LEVEL): Added a springtrap section to the level
- DEV(LEVEL): Added a crouching section to the level
- DEV(LEVEL): Added a dashing section to the level
- GAMEPLAY: Added checkpoint system which can now messup your game
- GAMEPLAY: Adjusted the general camera angle
- GAMEPLAY: Adjusted the crouching camera angle
- GAMEPLAY: Disabled four player option in the hosting panel. (4 Players are and were not yet supported)
- GAMEPLAY: Fixed crouching not working
- GAMEPLAY: Significantly improved the ragdoll synchronisation
- GAMEPLAY: Significantly improved dashing
- GAMEPLAY: Significantly improved the spring trap
Version 0.0.0.2 11/08/2019
Important Note: Some steps have been taken to fix a loading issue when switching from the lobby to the game scene.
However the problem might not yet be fully fixed and is still under investigation.
- ANIMATION: Modified Locos idle animation in the main menu so it clips less through his body
- ANIMATION: Further improvements to Locos rig
- CONSOLE: Adjusted coloring of console text. Only error are now shown in red
- DEV(Level): Fixed a bug where the room on top of the climbing section constantly turns the players to ragdolls
- DEV(Level): Adjusted distance in which the water is heared
- GAMEPLAY: Replaced the rolling animation with a temporary implementation of the dash
- GAMEPLAY: When the host leaves the game, the clients will now automatically return to the menu
- GAMEPLAY: Edges can now turn the characters to ragdolls if you jump into them
- GAMEPLAY: The character no longer has air control when jumping
- GAMEPLAY: It is now required to hold the climb button. Letting go will drop the character down
- GAMEPLAY: Added swimming
- GAMEPLAY: Added the ability to choose a name on game start
- GAMEPLAY: Added the ability to choose a profile picture on game start
- GAMEPLAY: Fixed the terminal being spammed with warnings about AudioListener upon connecting to the game
- GAMEPLAY: Fixed a bug where if the client loads faster than the server, the client would fail to connect
- GAMEPLAY: Fixed a bug that prevented the player from going back to the main menu when ingame
- GAMEPLAY: Fixed a bug causing the game to ignore player inputs, when leaving a game and joining/hosting a new one
- GAMEPLAY: Fixed a bug that caused the character to turn to ragdoll on the first frame
- GAMEPLAY: Fixed the game loading various scenes when leaving a network lobby
- GAMEPLAY: Fixed a problem where starting to climb would cause the character to disapear on the clients while remaining in place on the server
- MENU: Added rocks to the back of the menu scene
- MENU: Added butterflies
- MENU: Modified UI to improve button visibility
- MENU: Changed the ingame "Exit Game" panel to have a darker background (matching the one from the main menu)
- SETTINGS: Fixed the resolution reloading when ever the scene was changed
- SETTINGS: Fixed a settings related error message showing up in the terminal
- VISUALS: Adjusted the water visuals
- VISUALS: Added underwater visuals for the water surface
Version 0.0.0.1 27/07/2019
- ANIMATION: Replaced the falling animation with a none clipping one
- PLAYER: The player now turns to ragdoll in mid-flight after exceeding a set velocity
- GAMEPLAY: Added the first iteration of a spring trap into the Dev level
Version 0.0.0 25/07/2019
- ANIMATION: Made changes to Locos rig to fix some animation issues until the animations are replaced
- ANIMATION: Replaced mid air animation
- CORE: fixed a ragdoll related crash
- GAMEPLAY: Loco can now get out of water
- GUI: Added player control information
- MENU: Replaced static background with 3D scene
- MENU: Added Loco to the main menu